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Yet another woman

So I've been working on a female character for my internship. Eventualy she has to be animated. I never did any facial animations so I hope its gonna turn out allright. Also any feedback is welcome!

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  • Zenoart
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    Zenoart polycounter lvl 6
    Hi Daimyo,

    got a few questions/pointers for you :)

    first, is her head supposed to be realistic or stylised? this is kind of important to know in how we have to judge her proportions.

    Now about those proportions, you might want to take a look at how the female face is constructed. There are some easy rules that should help you out. I quickly googled this: facial-proportions.jpg

    Some of the things you should look at: distance nose/mouth is too far; jaw line is too straight; ears are too far to the back of the head.

    Hope this helps you out a bit :)
  • DaimyoTB
    rwnhiq.jpg

    Thanks for putting that one out. It really looks a lot better now.
  • PyrZern
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    PyrZern polycounter lvl 12
    Here, try replicating this topology. If you want to animate, topology is very important.

    5f0f3434908f4ae41498766b6b3f88c2.jpg
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