I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…
Overview As a Senior 3D Artist at Supersolid, you will play a significant role in creating fun and engaging mobile games for multiple platforms internationally. You will work as part of a small team to create new games, help to maintain our existing games and develop in-game features. Responsibilities * Create stunning…
Hey all, this is what I'm currently working on, an updated version of Ocarina of Times Kakariko Village. I chose it because I friggin love this game and want to see it brought up to current gen standards. Here's an imgur link to an album which contains these pictures http://imgur.com/a/sqG6j/kakariko_village Environment…
Ahgr…still can’t think of a good name for this thing xD. The first thumbnails I made where just for finding an idea. 1) A dark underground lab (with lots of liquids) or some kind of alien research basis. 2) A Sci-Fi rooftop scenery. Dropped this one because it came to close to the Unreal 4 Multiplayer Demo… ;) 3) Some kind…
So about a week or two ago I completed an art test for a junior 3d artist position. The company has already replied that I passed it, so it's up to the interview now. Nevertheless, I'd love to share this work and get some critique if possible. I had to create two assets. A rocky cliff that they provided photographic…
Demonstration of ability to model highly stylised character models with an emphasis on creative character design a major plus, we are particularly looking for:* Stylisation – portfolios that contain a high proportion of highly stylised assets and hand painted textures * Creativity and imagination – demonstration of the…
I've searched the normal mapping thread and i didnt find this tip so I thought I'd post it here. If you are rendering with mental ray there is a superb time saving feature called 'Round Corners'. Basically any hard edges the shader sees are automatically 'beveled' using a bump mapping trick. The cool thing about this is…
I wasn't sure because of the forum rules if this was appropriate to post. If you feel like it doesn't comply or is not useful for the members here, please delete the post. Anyway, Earlier today we at FlippedNormals launched our second product: FlippedNormals Lighting Scenes - V-Ray for Maya & MODO Take a look at our…
Visual Effects Artist - Seattle, WA Job Description Amazon Game Studios is looking for a Visual Effects artist to join our development team. The perfect candidate will be comfortable creating a wide variety of visual effects using particles, shaders, and physics simulations. You will need to be proficient in hard surface…
Hello all! I am very clueless when it comes to batching tools and very not sure how to go to create a graph that will be able to be batched (I guess a simple name corresponding to the map I want to input but still...). I tried to look at the batching tools help file but I am still very unsure still... Very puzzled indeed.…