I'd suggest to avoid flat surface vertices as much as possible, the only "rule" that would allow to let a little vertex in the middle of a flat surface would be "avoid tiny-long triangles", else, there's no need to put vertices in the middle of a flat surface
he really needs a bigger penis. looks like you're still fighting with the wireframe. check out the "Average Vertices" tool, it's a good way to quickly clean up areas with distorted polygons without having to push vertices around as much.
What I meant was, the red button looks like it has 8 horizontal slices. Is there a special reasoning behind cutting it up like this? Seems like it could be a way to preserve a gradient when scaling it vertically, if there was a vertical gradient in the source art.
Try putting the whole mesh to 1 smoothing group (all soft) and import that in and see if you're vertex count changes. Basically for every hard edge the vertices are broken so you get 2 vertices while soft edge is one.
Hi guys, i'm trying to create from a mesh a reticular structure using the edges as guide in 3ds max, i've first tried with the Lattice modifier of 3ds max but it lack of a proper connection on the vertices it simple create a cylinder shape along the edge but it do not create a connection where two or more edges met (on the…
After receiving some feedback this is the updated walk with some added lighting and shadows and I used a checker board plane to spot any sliding feet. The vertical movements on the down poses have been toned down so she doesn't look stompy and a twist in the hip control was used to compensate for the long strides.…
No, that indicates that you have either: 1) Edges along the sides or back, but still attached to the large face in the front. 2) Stray vertices along the edges. Behind the scenes, Maya is triangulating the model for shading, which is why you are seeing this. Maya will let you delete an edge without deleting the vertices if…
Assuming that seam is just not perfectly placed vertices on the 0 X coordinate, here's what you do. 1) Grab all the edges that you need to be centered. 2) Select> Convert Selections > To Vertices 3)Put "0" in the X coordinate box (the Coordinate boxes are to the right of the quick render icons ABOVE the shelf.) >> Your…
Hey, I was looking for a better way to lock specific components in place and I ran across this on the maya help site: To lock vertices * In your scene, select the components you want to exclude from your transformation. * Select one of the transform tools. See Transform tools. * Do one of the following to lock an axis:* In…