Hi guys,
i'm trying to create from a mesh a reticular structure using the edges as guide in 3ds max, i've first tried with the Lattice modifier of 3ds max but it lack of a proper connection on the vertices it simple create a cylinder shape along the edge but it do not create a connection where two or more edges met (on the vertices) here is the lattice modifier for reference
![Image: https://i.imgur.com/JrTMjGz.png](https://i.imgur.com/JrTMjGz.png)
Note how there is no connection on the vertices what i'm trying to achieve is more like the the Polywire node of Houdini (
reference) or the wireframe modifier of Blender (
reference), so my question is basically there is way to achieve the same effect (with a proper connection on vertices) on 3Ds max?
And here is my attempt on making the same effect on max (notice how the shell modifier broke everything)
https://imgur.com/mwLpCV0Thank you all in advance