Ever since I turned off bcastdynamicshadows on the terrain my interiors and posters(decals custom images) are very very dark. I then copied and pasted a postprocess from another map which lit up the inside a bit but it's still not like it used to be. I'm using a dominant light Decals inside house…
So I'm making a low-ploy game model its about 5000 give or take and I put it into Zbrush to do some high quality sculpting on it. I then exported the detail out as both a diffuse map and a Normal bump map to put on the model in Max which mapped out from the beginning by me. However the textures on the Max side of things…
I've read through the PBR bible stickied here; it's fantastic and has helped a lot. The majority of my work, both at work and at home, is making weapons or vehicles, and as such I deal with a ton of different metals and their coatings, and I'm getting hung up on what is a "metal" and what is not. I'm hoping you folks can…
Hi, I'm from Social Titans, creators of Terra Monsters, a small game studio looking to fill a freelance position for a 3d modeler. We would prefer if the models were made with Blender but can discuss a workflow in which we can import your model into Blender. Each creature model must not have more than 5000 triangles, but…
Hello! I've been working off of a tutorial my professor has made for us on creating a simple car in unity. I've been able to build a car (just something I had laying around) and apply wheel colliders as well as a carControl script. The only problem at this point is that the car takes a lot of time to accelerate. I tried…
Someone managed to sneak a video of the new Tron movie trailer from Comicon. Its about 100 metres from the stage and on a 45 degree angle, but its enough to get my nerdy senses tingling. Light Cycles! Disks! Jeff Bridges! http://gizmodo.com/5029479/tron-2-trailer-video-makes-pants-wet-worldwide Sure, you could wait for it…
This was a test to see how fast I could bring a piece from a concept to realization. It took a great deal longer then expect a whooping two weeks, but all and all it was an excellent learning experience. The textures are 100% hand painted to emulate the concept art. The models were original done in Maya then exported into…
I am so fricken happy :P ive had this piece of shit computer for the past 3 years. it hardly is able to function and it was almost impossible to work on my 3d art but today i went and picked myself up a custom built computer it'll be ready on monday, im gonna go get a copy of ut3 and crysis so i can finally work on those…
Hi guys! I haven't posted up anything in a while so here's a little something for the interwebs to critique. This is a small market scene that is supposed to be less than 5000 original tris and a total of 1024x1024 texture sheet that I can break up however I want. I did make use of some vertex painting inside UDK for the…