Hello! I've been working off of a tutorial my professor has made for us on creating a simple car in unity.
I've been able to build a car (just something I had laying around) and apply wheel colliders as well as a carControl script. The only problem at this point is that the car takes a lot of time to accelerate. I tried changing the weight but if i put it any less then 500 it flies into space.
what I'm trying to do is speed up the acceleration without changing the weight of the car.
Here's the carControl script assigned to the car prefab
Here's the 4 wheel colliders all with the same settings
I'm thinking that the problems are in the wheel collider settings but I've been testing by trial and error to find a good balance but I'm not getting anywhere.
I'm hoping someone can take a look at this for me and tell me what I'm not seeing. If anyone needs to see the scripts I'll be more then happy to post them.
Thanks for your time!
Replies
Classes don't start again until Tuesday and I was hoping to get this solved during the weekend so I could use my time more efficiently for other classes once the week started back up. yay college art classes haha.
But I could email him to ask, I just don't know how much help he can offer or if he'll even check his email since it's the weekend.
I'll take a look earlier in the tutorial to see if I missed something in the scripting.
so I brought the problem to my boss and he basically told me the method my professor was using is way out of date, so long story short i'll be completely rebuilding the game.