So I'm making a low-ploy game model its about 5000 give or take and I put it into Zbrush to do some high quality sculpting on it. I then exported the detail out as both a diffuse map and a Normal bump map to put on the model in Max which mapped out from the beginning by me. However the textures on the Max side of things look horrible, in comparison to the Z brush counterpart. Is this normal, or am I missing a step?
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Cheerio
If you can't post pictures, being VERY descriptive would be another way to accurately solve your problem.
re polypaint , just convert to texture and export for tests.