The Ryse team of Crytek Frankfurt is looking for unique talent to join our cohorts. If you think you have what it takes to stand shoulder to shoulder in the trenches with our centurions, come and help us expand the glory of Rome! Please visit this page to send your application.…
Hi , my name is Hasan and I am a self taught 3D Character Artist with 6+ years of experience . My previous experience includes everything from lowpoly mobile models to creating real time AAA characters/outfits/props (HighRes/LowRes/UVs/Texturing) for games like Remnant 2 , Delta Force Hawk Ops and Forza Motorsports.…
I need to smooth out this circle of faces. I think the problem is that the circle is made of triangles and the inner circle is slightly raised from the center, causing it to create this weird shading I know that I should probably redo this mesh and avoid triangles for this cylinder but that would mean having to redo the…
Okidoki! I was learning CE3 a while back and saw this on the Crydev wiki. I got kinda exited and wanted to recreate it. The hard part is to make the sculpt tile, or well it's not but it's not very obvious at first. So when I figured out that the wrapmode in ZB would actually work with a rectangular shape to it was just…
Hey everyone! so just wanted to introduce myself a little! i just finished university and i finally have a chance to work on my portfolio (which is no where close to the people on PC). I only have about two and a half years of 3D art experience and even that wasnt 100% focused. I hope that you guys can help me better my…
Hi. This is a method I came up with and originally shared on chamferzone, but since I can't see any evidence on someone using it before me I feel I'd share it to a wider audience. The concept is that when you're creating a highpoly to be baked later onto your lowpoly, if you use floaters they'll often get distortion…
Hello! Currently I'm working on a model of the T-34-85 tank. Recently I've finished highpoly and lowpoly models in 3ds Max, also added details on the highpoly model in zBrush and projected AO and Normals Map. Highpoly: Lowpoly: Lowpoly(AO+NormalsMap):
I've been working on this project in my free time for the past month or two. I mostly do prop/environment stuff for work, so it's just something that I wanted to do to improve my character modelling skills and get more familiar with Zbrush. It's actually a second iteration of the model - the first file got corrupted. But…
Hi i am about to do my lowpoly on a airplane mesh that i made the high poly is about 30 000 and i was wondering what the cumunity as to say about those tools, i normaly do all my lowpoly by hand and cutting but since there a lot of cylinder in my model i would have to redo it from scratch... So is it so bad to use those…
Hello polycount users! Here is my works of Annie and Tibbers fan skin. Dragon Trainer Annie https://www.artstation.com/artwork/L01RK League of legends fan character Concept art by Riot Penguin http://riotpenguin.blogspot.ru/ I worked on highpoly, lowpoly & textures Annie HighPoly Annie LowPoly Annie Grid Annie fake…