The
Ryse team of Crytek Frankfurt is looking for unique talent to join our cohorts.
If you think you have what it takes to stand shoulder to shoulder in the trenches with our centurions, come and help us expand the glory of Rome!
Please visit this page to send your application.
http://crytek.com/career/offers/overview/frankfurt/art-animationSenior Enviroment Artist
Requirements:
- At least 5 years professional game production experience.
- Console experience, preferably Next Generation (PS3 and Xbox 360).
- Evidence of being a leader and role model, within their trade.
- A strong ability to create believable environments within a games engine
- Ability to derive a well structured lowpoly model from the high poly model
- Strong understanding of efficient UV layout for lowpoly objects
- Strong understanding of at least one of established 3D applications, preferably with experience of Autodesk 3ds max.
- The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks.
- A strong understanding of shader functionality
- Focused, motivated and effective on all tasks through completion
- Very good English communication skills
- A passion for games.
- Willingness to relocate to Frankfurt, Germany.
Demonstrable history of:
- Actively supporting art direction and art management.
- Remaining faithful to a projects art direction.
- A desire to learn and grow professionally
- Knowledge about technical limitations in real time game engines and the ability to find answers to these limitations (LOD, draw calls reduction, etc.)
- Being able to adapt to new technologies.
- Tasks being completed within given time constrains
A portfolio or reel that demonstrates the following:
- Highpoly environment models and their conversion into lowpoly models (strong understanding of the normal map creation process)
- Ability to create game ready assets, that work well within the given technical limitations
- Very strong texturing skills and excellent knowledge of Adobe Photoshop
- Keen eye on detail and realism.
- A strong sense for composition, color and light.
- At least average drawing/painting skills
Responsibilities:
- Creating highpoly and lowpoly models of environmental objects (trees, bushes, props, buildings, tilesets)
- Creating efficient UV layouts that work well within the engine/platform constrains
- Photorealistic Texturing of environmental objects
- Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise.
- Define budgets for the given platforms.
- Work closely together with the Level Design department.
- Collaborate with outsourcing partners, write briefs and give feedback
- Work independently on asset sets and oversee level art
- Approve and implement assets coming from outsourcing partners
- Define work processes together with the Art and Project Managers.
Plusses:
- Experience with CryENGINE
- Mod experience
- Architectural backgroung
- Feature film experience
- Traditional painting skills
- Outsourcing experience
- DirectX shader design knowledge
Enviroment Artist
Requirements:
- 2+ years experience in game development or 1 shipped AAA title on next gen consoles (PS3, Xbox 360).
- Excellent communication and organizational skills, able to easily present ideas within the team.
- The ability to self manage your own time and work in an open-structured, cross-discipline-team environment.
- The maturity to be responsible for your own actions and be able to admit your own mistakes.
- Actively accepts and provides feedback and is open-minded to new ideas and concepts.
- Hands on knowledge with 3ds Max, Zbrush/Mudbox, Photoshop and/or equivalents.
- Passionate gamer.
- Willingness to contribute original ideas towards all aspects of game production and development.
- Understanding of next-gen game environment development processes, limitations and dependencies.
Preferences:
- Working knowledge of CryEngine 3.
- Experience in scrum development environments.
- Clear understanding of design basics (silhouette, lighting, composition, perspective, colour, etc) and how environment affects game play.
- Able to effectively collaborate with game designers and programmers.
Responsibilities:
- Create and maintain cutting edge visuals while keeping an eye on current trends and techniques.
- Model environment geometry and props from simple white box to finished states based on inspirational concept art.
- Demonstrate a desire to learn and grow professionally and inspire others around you.
- Willing to relocate to Frankfurt am Main in Germany.
- Report to: Lead Artist/ Senior Artist.
Outsourcing Artist
Requirements:
- Evidence of being self organized and well structured
- Ability to derive a well structured lowpoly model from the high poly model
- Strong understanding of efficient UV layout for lowpoly objects
- Strong understanding of at least one of established 3D applications, preferably with experience of Autodesk 3ds max.
- Focused, motivated and effective on all tasks through completion
- Very good English communication skills.
- Very good written English
- A passion for games.
- Willingness to relocate to Frankfurt, Germany.
Demonstratable history of:
- A desire to learn and grow professionally
- Knowledge about technical limitations in real time game engines and the ability to find answers to these limitations (LOD, draw calls reduction, etc.)
- Being able to adapt to new technologies.
- Tasks being completed within given time constrains
A portfolio or reel that demonstrates the following:
- Strong understanding of the normal map creation process
- Ability to create game ready assets within the given technical limitations
- Good texturing skills and knowledge of Adobe Photoshop
- Keen eye on detail and realism and color
Responsibilities:
- Collaborate with outsourcing partners, write briefs and give feedback
- Make corrections on assets delivered by our outsourcing partners
- Create tutorials and technical guides to help communicate workflow and efficiency knowledge
- Work closely together with the Outsourcing Lead and Outsourcing Manager
- Check and implement assets coming from outsourcing partners
Plusses:
- Experience in the game industry
- Experience with CryENGINE
- Console experience, preferably Next Generation (PS3 and Xbox 360).
- Outsourcing experience
- Professional game production experience
- Traditional painting skills
- Shipped-title experience