So here we are! This game was created in 4-5 month of work while doing freelance stuff too (but reduced). I've used the unity iphone standard version and most of the code is in unity-java-script but at the end I switched in some cases to C#. the Backgrounds where painted in ps or rendered from max and except of the first…
Hey guys, I’ve
recently been using Zbrush for few days now in order to learn the basics of
sculpting. This way I started creating a sci-fi tank as a training session. But
I recently came across a problem regarding my workflow. Let me describe what I did
first: - High
poly Sculpting of the tank with Zbrush (2.2M Polygons) -…
What happened was that the first few versions of 2.6 had the problem with MAX. A patch to 2.6 was released and later rolled into the latest version of 2.6 For example I'm running version 2.6.23.0 which has the patch rolled in. Downloading the latest 2.6 version from ultramon's website should fix the problem.
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Made a little progress. New face, better hands, a bit more detail on the body. Hair is next. Also decided on "Brian" version of clothing. Made a reference sheet. There will be a classic Anime Version. She is also my signature by the way :D Brian Version Anime Version
I think there would be a middle ground where you play a demo version that you downloaded, but can have the full version shipped to you, or download the full version and still have the full version sent to you. Unlike a lot of goods, being able to look at the game on the shelf is almost worthless to me.
I bake my normals using the exploded method to a object/world space* normal map. I then convert that to a tangent space after final low poly optimization and collapse the model back together for painting via substance/ddo. My question is can I use the world/object space normal map in my material makers world/object space…
Hello Polycount I am new to these forums. Having discovered this great community through google actually :) I hate to have to ask for help first thing i do. As i feel one must contribute something before asking. But anyhow, here goes. Working for a smaller games company in sweden developing shaders in HLSL. I use the .fx…
To download or buy click here! Finally Got it all setup. Ended up just doing a buy it now button that links with mailchimp to auto-respond to buyers emails. The price is $10.00 for the advanced version and the simple version is free! Main reason for not going with creative crash is because creative-crash takes 45%and has…