To download or buy click here!Finally Got it all setup. Ended up just doing a buy it now button that links with mailchimp to auto-respond to buyers emails. The price is $10.00 for the advanced version and the simple version is free! Main reason for not going with creative crash is because creative-crash takes 45%and has a minimum selling price of $20.00. At that point it wouldn't even be worth the price increase for anybody. It would just be making you guys spend more money for no reason. Anyhow Enjoy all the videos and happy pipegasm!
Replies
thanks a lot for making this, but should it be free ?
btw, cool music too
bend1.curvature would be $sliderValue / 3.14159
# Error: TypeError: file C:/blabla/blabla/Documents/maya/2014-x64/prefs/scripts\zPipeMaker.py line 217: range() integer end argument expected, got float. #
Did I put the script in the right place? That's all I can imagine.....
Or an issue with 2014.
Because the "Curve Amount" is working in degrees, too... Which would be awesome, if the rest of it was working, haha.
@Bardler Thanks!
@MM If it wasn't free would you buy it? I am under the impression that I can always give something away and put a donation thing next to the download or something idk. Also thanks for listening to some of my tunes! (:
@Bartalon yea I was wanting this as well. My issue is that I am not entirely sure how to feed the attribute sliderValue/3.14 using cmds.connectControl() That is partly why I put the quick settings though to help with that a bit. I'll toy with it a bit. If you have any idea how to do this I would appreciate any help (:
@Joopson. I have a feeling it may be a maya 2014 thing since they went and added a bunch of new modeling stuff this year. I'll have to grab a copy and see if I can get it work. If you could do me a favor.. open up the script itself and on line 216, change it from
#print(list_vRaw)
to
print("
")
print(list_vRaw)
print("
")
Run the script again, Copy what shows up inbetween those lines in the script editor right before it displays the error. Then Paste the what you got in a PM to me. Thanks!
Bartalon; 2014 has this as an option. In fact, it's default. Degrees instead of radians. I'm not sure what other tools it effects, but it effects the bend tool for sure. I'm not sure how to switch it back to Radians, actually. Or even if there is a way. Google is being silent on the matter.
I'm actually working on some pipe-ish stuff these days, so will give it a try.
It almost makes up for Maya's lack of spline support. It's a hell of a lot better than any of the other pipe and tube script that are out there and I spent the better part of last night checking them all out.
Well done on making such a robust script that tackles so many annoying and troubling issues!
I can't find it, but a while back (probably 3-4 years ago) there was a pack of scripts (I think it was included as a bonus tool download later but never incorporated into Maya) that took sections of pipe from a library of pieces and allowed you to fit them together. But I can't find the download... It's probably not compatible with newer versions even if I could find it. So getting an updated version would be great.
For those that don't have a clue what I'm talking about it was pretty much just like "PipeGen" for 3dsmax.
[vv]54060892[/vv]
So to clarify. Officially the script is broken in maya 2014 because they have the default set to degrees (Go figure they actually did something right :P). I'll have to make a separate version to fix the issues that come along with that. Its on its way.
I added what I want to do to the first post in case anyone is interested as to what the future holds.
@wirrexx Interesting, maybe in the future idk.
@onionhead_o That is definitely something that I have been thinking about very extensively as to how I could do it. Its on the list! Woots
@bal let me know how it goes!
@divi you guys have pipe splines so .... shhhhh (:
@Mark Dygert Thanks! Yea I spent probably a good day or so just searching the inter-webs for pipe methods.. scripts.. etc before I started just to make sure that I wasn't crazy. That pipe generator looks pretty cool and reminds me of Microsoft's pipe screensaver except on steroids. It has another thing that I like though and that is the T-intersections.
Thanks again everyone and keep me updated as far as letting me know if the script is working or not on whatever version of maya your using.
but why didn't you make this 8 months ago? That's it. We're done... and I'm taking the script with me!
it seems you have unleashed a pipegasm...
why are you too broke to raise him
@carlobarley I will be sure to tell him that I am his owner now for a good cause. Pipes will always get in the way of family. XD
I am reading the feedback and will definitely see what I can add.to the script as I go.
Thanks again! If you make something cool using the script I would love to see it!
Thanks again for the support!
Download V1.1
Will try again at home tonight, have 2012 and 2014 installed there.
Users\Joopson\Documents\maya\2013-x64\scripts
And I fixed it, for me, by instead putting it in:
Users\Joopson\Documents\maya\2013-x64\prefs\scripts
Worth a shot.
Also, I discovered that it freaks out if you've set Maya units to metres instead of centimetres. Any way around this?
@CheeseOnToast You can move the first pipe by clicking on it and hitting up on the keyboard to select the group node and move it to wherever you want it to start then continue creating from there.
I'll also see if I can do anything about the metres and centimetres thing.
Thanks peeps!
V1.2
1. Works now with maya 2010.
2. Quick Settings work in the middle of the pipe, whereas before the reconstruct curve function wasn't snapping properly.
3. Works in all scale settings now(mm, cm, m, in, ft, yd). Script needs to be restarted if the scene scale is changed.
4. Auto Update doesn't screw up when scrubbing really fast anymore.
Download V1.2 Here
Enjoy!
little thing I noticed: when changing the sub axis from 12 to 13 the normals seem to smooth. No problem ofcourse, it just seems a little od :P
Two things I noticed :
1. When you "Finish Pipe", the result you get has hard edges between the pipe segments, not sure if this is voluntary or not? Easy to fix anyways, just seems like it should do it by default.
2. The UVs you're generating are probably good enough with a regularly subdivided pipe, but when you use the Optimize option, the resulting UVs are still regularly laid out, despite the quads not being all the same size in 3D, maybe you could do a quick horizontally constrained Unfold on the result at the end (again this is easy for the user to do himself, but seems like it would be nifty if it did it automatically).
Great tool, thanks for sharing!