So here we are!
This game was created in 4-5 month of work while doing freelance stuff too (but reduced).
I've used the unity iphone standard version and most of the code is in unity-java-script but at the end I switched in some cases to C#.
the Backgrounds where painted in ps or rendered from max and except of the first and last stage just a texture on a single flat plane.
Getting the whole thing run fast on 2G hardware was quite task.
So I've created two versions
Frog ClaSh HD, aimed for 4G and the iPad
and
Frog ClaSh SD, aimed for 2G and 3G devices without the retina display.
With a lot of luck I was even able to get the SD version below the 20 mb border.
Here are the iTunes links with more screenshots
Frog ClaSh HDFrog ClaSh HD liteFrog ClaSh SDFrog ClaSh SD lite.
The first one who pm's me gets a promo code for the HD version
the next 2 one for the SD version
:santa:
The whole thing runs with the prime31 gamecenter plugin.
But enough of the words
here's some art
The Trailer
[ame]
http://www.youtube.com/watch?v=jhOWcxAXaXY[/ame]2G and 3G devices4G deviceson the iPad
Replies
I m thinking about adding a difficulti setting. seems people have problems with the speed. on the other hand a lot of people say the difficulti is wat makes the game fun.
What I'll add is a skip-level button as this turns into some kind of standard anyway
best of luck with this!
Good job man