Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of June Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res model…
Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of August Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of October Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of November Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res model of…
I just started off making my first 3d game in unity. I'm not really experienced when it comes to 3d modelling, but I did it for a few months already some years ago. So I have been wondering about if polycount matters or can I just slap a subdivision surface modifier on my gun and that will be alright. Here are some images,…
This environment benefited mostly from instancing. I have 2K textures on most medium/large foliage assets but it still runs fine on most PC's. 120FPS+ on mine. It was made into an actual working game called ithaca, which is a 20 minute exploration/psychological experience, mainly as an art showcase though. For the foliage,…
Hello community! I am a student working in game design focusing on 3D Modeling. We were tasked with designing and modeling our own magic staff. The instructions were to create a staff of any nature (I chose an ocean theme) that had to contain a gem of some sort. The polycount for the project was 7k polys. I want to better…
Hey Guyz :\ , I Founded a new Blog WIth All of of my 3ds max RIgged CHaracters and Animals Collection :poly121: .A lot of Character Are also Rigged by me. SO i also want that you people checkout My work and all other stuff .. It also Has animation mentor :poly142: Stuff For 3ds Max.. so For Now its Not Completely Updated ,…
So you've survived another grueling week of long hours, crunch sessions, living off ramen noodles and/or slurping champagne off the bellies of exotic women. However you've spent your week, you've decided to join us for another weekly Friday Community Re-cap. This weeks re-cap contains: * All kinds of goods, Polycount…