Hey Justin, Overall, looking good for your first year. I like the arcade scene and the TV. I think your latest work, the underground Mayan(?) scene could be better. I'm not sure if you are aiming for console or mobile for that scene. Right now to me, it looks like a mobile game. I can't really see if there is any normal…
ATM I like Roshan better then Kronos, it's such a nice element that you can see her face rather clear while everything else is made up of lines. It gives a focus point, since the flat colors give a place to rest the eyes on (Roshan's hair does that well, too) I also like those colors. For those division logos... I really…
Hey ThinkKlinck! Glad you liked my help! =) Your latest shot is as you said, by far your best. Some nitpick things I would like to see is that you fix the bricks next to that door on the left, as someone posted earlier, too big. And also some more color in the shadows. Just a tiny bit, some purple or blue could lift it up…
The textures are really simple, I doubt I will put them on the asset store, can't see there being that much of a demand for various confectionery goods :P. Here are the textures I made for them :D I hope they help. Created a new video demonstrating the Latest developments on Bears Can't Drift! All of this is in at its most…
Hey, I took a quick look. Are you still in school or graduated now? Alot of your work looks like student work and not up to par to what studios are looking for. This is typical of most graduates and students and most need to spend additional time to learn the latest techniques as well as getting better doing game art in…
The Ball Hueca has won Best FPS Mod in Phase 4 of Makesomething Unreal. We also won 4th place Best Art in Mod. We now hold 9 top-5 places, and 5 first places. We won Best Mod in 3 out of the 4 phases. Furthermore we have half a page large screenshot in the latest edition of Game Developer Magazine, as part of an article on…
Working on creating a Hangar Environment which will serve as our Main Menu environment and ship building editor within the student game I'm working on as a student Art Director, Core Overload. End product will be in UDK, and someone else will handle the UI and Kismet implementation. Goals: - Probably going to keep this at…
Hey every one, please bare with me as you can tell I am an English as a Second language guy as I'm sure you can tell my spelling and my grammar it's bad, yes I know sorry i try my best. I have been away from polycount for a little while now, and I really apriciate how help full every single artist on this website has been…
Hi polycount. I see a lot of expertise on this forum, so I've been reading around a lot the past few days, trying to understand the source of my latest woes (I have found some really good information). Despite my best efforts things seem to be going a bit south with my latest bake on a scooter prop. Its a more complex bake…
Hello I´ve discovered something really odd in the latest version of dDo. My photoshop version is CC 2014 summer edition (latest). The bug is as follows: When creating a new project, you HAVE to set the TD to a value that is power of two. If it isn´t power of two, then smart materials get really, REALLY miniscule tiling on…