Just thought I'd post some pics of a project I'm working on. It's a mod based on Warhammer 40,000 for Half-Life 2, or perhaps Battlefield 2 as it seems more suited to my idea. I am sick of waiting for games to come out so I can start a mod though... Anyway, the pics... Nothing is really finalised so comments and critique…
http://www.assyria-game.com Recruitment@assyria-game.com Thanks for reading and I hope you consider the Assyria project favourabally! http://www.assyria-game.com Recruitment@assyria-game.com
Hello polycounters, usually i'm only stalking on this forum, and haven't posted anything since dominance war IV. :poly136: Right now i'm updating my portfolio, so i digged out old works and tried to make them look nicer... For now i'm working on that female cyborg (the one i did for DW4), please tell me what you think…
I was following a tutorial on making a turntable of my character and they said to use a "interp actor" instead of a "static mesh" to make it turn. The problem is, the same character as an interp actor looks funny at the subsurface areas. On the left is the static mesh I was testing my shader on, and on the right is the…
Hi. I was wondering how people feel about folios that have renders that came straight from software such as Maya or max. I know plenty of people use Marmoset, UDK, Cryengine, etc. I know they're fine, but is it just as acceptable to use renders out of Maya's new Directx 11 Shader or max's Xoliul shader? cheers
After playing breath of the wild I felt very inspired to create a new model of Link. I stumbled upon a great concept by Trent Kaniuga and decided to run with it. Concept: https://www.artstation.com/artwork/r4Zk2 Hope you guys like the result! Either way it was a fun time :) model
Here's a race for a fantasy game (hobby project) I am currently working on together with a small group...I intend to create some different variants of the face and the skin/hair/eye color...and there will be at least one forth type of clothing, a black armor...C&C greatly appreciated... between 9k and 11k triangles, 2k…