Hi.
I was wondering how people feel about folios that have renders that came straight from software such as Maya or max.
I know plenty of people use Marmoset, UDK, Cryengine, etc. I know they're fine, but is it just as acceptable to use renders out of Maya's new Directx 11 Shader or max's Xoliul shader?
cheers
Replies
As long as it looks good sitting in your portfolio then use whatever you want. However you might get a quicker and better result using some of the other tools you've mentioned.
I'd say, use whatever gives you the best result and that shows your work in the best light/quality.
Mostly though, I just commented to say that your portfolio link in your signature is broken. It points back to polycount/forum/yourportfolioaddress, instead of just your portfolio address.
Software rendering a low poly model will usually look like ass especially if it's diffuse only so I'd avoid that
http://www.peperaart.com/ has some good example of high poly renders, but I wouldn't do much more than that.
There is nothing stopping you from just apply a basic, grey, white speced, real-time shader on your model, minus the rendering time taken, and post-processing in PS, like any other image out there.
If your model can survive the blemish of a real-time normal map on a shader, then it will survive everything else.