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Interp Actor and SSS (image)

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olivierth polycounter lvl 9
I was following a tutorial on making a turntable of my character and they said to use a "interp actor" instead of a "static mesh" to make it turn. The problem is, the same character as an interp actor looks funny at the subsurface areas.

On the left is the static mesh I was testing my shader on, and on the right is the same thing but as an interp actor.

Why is it different?

I'm very new to udk.
Interp_Static_SSS_problem.jpg

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