My name is Sean O'Connor; I am a 3D artist capable of creating anything. Currently, I am looking for freelance work, so feel free to contact me. Portfolio: http://www.seanmoconnor.com/ Email: sean_oconnor@outlook.com For my first post, I show my work as Lead Artist on The Memory of Eldurim. It's currently out on Steam:…
Modelled the head few days ago, desided to continue with him for awhile and try to make a game model (not the full body tho). Started sculping on him.. still need alot of work. Will be scared/disfigured on one side (Kinda like Volgin from MGS3), maby blind on one eye (eye partially closed or something). Any crits/questions…
So i just nabbed a version of deep paint3d. A friend recommended it for projecting photo-reference's onto your mesh for good texturing references. He says it's projection tool is way better than trying to project textures on your mesh, with zbrush. Iam curious to know if anybody here has used DeepPaint and what their two…
I've been trying to set up the shader built here for Maya, but for some reason I can't get the normals to show. I was wondering what everyone else used when it came to making images of their items for the Workshop.
I need to process sets of pictures (1 to 10 real life photos) from mammals to produce 3d models. I need to automate this process: 1. normalise color among the set; 2. turn the set of real photos into a color texture. The 3d model and the texture layout is always the same for a specific species. I guess image reconstruction…
So started this 4 days ago after getting way too inspired by cedric's stuff (bit too much Arma2 as well). Really need a realistic and somewhat detailed character for my folio/knowledge. Also made a decision to basemesh the cabbage out of alot more stuff, was getting lazy making blobby sculpts all over the place. Anyways,…
Hello, I am looking to get some experience on various field, and skill up myself a bit , I am open to everything , even cheap if it's challenging. my folio >> http://www.giyomu.com thank for your time !
Hi everyone. I'm wondering if there is a way to get nice curvature information across geometry that are intersecting. I've modelled the circles into the drum, but the braided pattern is too difficult to model in. I've left them separate so as you can see it's missing a nice black curvature outline where its cusped, whereas…
the anatomy is waaay off. it looks too exagerated man!! lol, sorry, im feeling annoying today. it looks good, the topo needs work, and i agree wit Psyk0 about starting with a new head. AAfter two years, i'm sure u can make a better model from scratch than by tweaking an old one. cheers -indian_boy PS: older works generally…
The original concept has Blood on the knife which i need to position better but before i get a handle on that i was wondering is this approach possible?Too make a Fill layer an only change the colour of the splat itself. As of now if i change the colour of the layer or pain on it the entire part of the mesh goes Red not…