Hi everyone. I'm wondering if there is a way to get nice curvature information across geometry that are intersecting. I've modelled the circles into the drum, but the braided pattern is too difficult to model in. I've left them separate so as you can see it's missing a nice black curvature outline where its cusped, whereas the circles have them.
Is there an option to bake out the curvature there? I am currently using substance to bake out these maps.
Replies
1. make the highpoly contiguous
2. bake the normals for both intersecting meshes (so both sides will have a >1 pixel line)
3. bake curvature with normal map
My lowpoly and highpoly aren't aligning as perfectly as they should, but fixing that and using this method should solve my problem. Thanks !!
Yup! I realized I should have just decimated the dynamesh since it's a staticmesh, instead of retopo-ing it by hand.
btw, what a coincidence I just started playing the Forest this week. It's gd amazing. Incredible work