Hello, I am Looking to add Particle Effects to GREAT Weapon Models ONLY! I can also Change the particles from most of the hero spells! You can see my work here: http://bit.ly/ChronoL If you are interested please link your workshop page, image or sketch, and I will let you know, thank you!
Hey guys, i am currently using May 2016 and i was just wondering if there is a faster way to add holes in my high poly mesh. Usually i use boleans and and then fix each vertex to avoid artifacts in normal maps. But the workflow is too long :disappointed: I want to have it in my mesh so i could bake AO :smile: I used to use…
Heya, Currently i have 3 different meshes (gums,teeth,tongue) which i have started to texture already. Is it possible to add my head model into the same project? I cannot seem to find a way except making a new project and importing all 4 meshes, and then retexturing...... Cheers!
Hey There! I just wanted to throw something I have been working on for a week or two. It is the Nightwalker creature from DnD 5th Edition. I plan on rigging and texturing this creature in the future but I am still in the Zbrush phase. Since I am still working on the details and I feel like I am at a good midpoint I figured…
Hello! I'm VFX student working on a dissertation (in fact the deadline is this Friday!). I'm researching texturing software and I need some opinions on Quixel DDO - I'm asking here because almost nobody I know has used it! The survey asks about other software as well - I'm mostly interested in Quixel DDO but of course if…
This is something we've considered adding but do not support at this time, not even internally. If we were to add such a feature in the future we would probably include it in the public release. I would suggest you keep those files around, and if we add an export feature in the future you'll be able to recover them. Sorry,…
Im wondering what would be the best way to model the grip around the trigger on my WWII flamethrower. Should I add a new CV curve to get the round shapes or extrude out the grip parts? The trigger is a CV curve. Heres the model:
Hi guys, new to Maya and I want to bend a few steps to a circle shape. For this I want to add a bend deformer and here the problem starts. I don't get the bend controls - just a new ShapeOrig history entry. -> Selecting the mesh I want to deform -> Deform - Nonlinear - Bend -> No controls. What am I doing wrong? I I think…
This is a little 1950's office setup. Will be adding more props as I go along. Really not sure what I am going to use to render it all out. May got with UDK, Unity or even the Toolbag. Just have not thought that far ahead yet. This has mostly been practice in learning the in's and outs of Ddo. Right now the desk you are…