Hello!
I'm VFX student working on a dissertation (in fact the deadline is this Friday!).
I'm researching texturing software and I need some opinions on Quixel DDO - I'm asking here because almost nobody I know has used it!
The survey asks about other software as well - I'm mostly interested in Quixel DDO but of course if you have a couple minutes to spare then please try to answer both of my survey questions as fully as you can (still, concise is good!).
I would greatly appreciate your input!
Here's link to the survey:
http://goo.gl/forms/49PuVRYQD5
Regards,
Sylvia
Replies
oh right i was supposed to answer on the survey. well now you see it here too.
Loggie24 - I respectfully disagree that you lose control, but I agree there are some things the 3D painting will improve greatly. I actually snuck a peak of it last week, it felt oh so right!
Beside they seems to move from procedural texture details to repetitive bitmap patterns. Too repetitive imo covering 1,5-2 meters of a surface and still slow working.
Not big fan of Substance product line either. Too limiting and restricting around common work-flow, not always fitting for challenging tasks . But ok for quick simple things.
Once Photoshop introduced their linked layers I did a big comeback to Photoshop. Not as convenient as nodes, still pretty similar plus Filter forge plugin for procedurals. I was able to get more naturally looking cracks with it than what substance designer recently shown. And imo easier to work with.
Eric Ramberg > Thanks
Thanks for responses!
Could you please all respond in the actual google form (in case you didn't): http://goo.gl/forms/49PuVRYQD5
Still, I might make use of some of your knowledge!
What kind of updates are you guys planning for Quixel DDO? You mentioned 3D painting. Any details on that (or point me to some information if there is any!) or some other interesting improvements?
going to send you an email discussing this a bit more in depth.