I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
EDIT: right artist for the job has been found, thank you all applications. Hello, I'm looking for a concept artist to create a design for mecha/exo-skeleton "suit" for a game character according to some specifications (e.g. required weapons and possibility to switch between them). If familiar with 3D, approximate 3D model…
Hi, guys! I'm starting a new project and I decided to start a new thread in here to keep track of my progress. The basic idea is to make a stylized city asset pack that would make it easy to make variations of buildings and have lots of variations of windows, doors, stairs. Also, spline meshes and modular pieces for…
Hi, I'm looking for an individual to make game-ready stylized female character model from the scratch: you will be provided with references and my rough ideas what I want to get, and based on it you should develop character that fit the game best. There will be significant degree of creative freedom for you (I will be all…
Hey guys ! This is a tutorial that I've created about my process for texturing ! http://www.youtube.com/watch?v=nSSZH7IcQ2w You can download it here : https://gumroad.com/l/Texturing_Tutorial_FannyVergne If you want to take a look at my overall work you can go here : https://www.artstation.com/faf…
Evolve Games is an indie studio founded 3 years ago. We're passionate about video games with great ambitions, ideas and a clear mind with respect to how we create our games. The objective to reach further every day, to make more and better games, games made for you, the players, games we'd love to be playing. That's what…
Hello Everyone. So in my previous topic I was wandering how Michael creates his stylized blurry(smooth) edges. I've received some replies from users with their opinions and methods of sculpting those edges and I'm thankful for their participation. However, I've found a presentation from 2016 where Michael actually explains…
Hello. I haven't posted a thread here for a long time now, because I was busy with work, and when I had free time, I usually spent it with examining some technical stuff instead of doing actual art. Its about time to break this, especially because until now I was spamming the waywo, which isn't a nice thing to do. I was at…
Hey Polycount, First time posting here! Been looking around at projects on here for a while and saw how awesome this place is for feedback so I thought I'd share this project I'm working on and try it out myself. Just started it really, straight off the bat, after finishing up my second year Game Art course! Bit of back…