As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not…
Hi. I have weird problem while working on my textures in Maya and Photoshop. Normally I make my texture in PS I click save texture and I switch to Maya to see results, so I press RELOAD button in files attribute tab. Everything works fine but after few hours of working this way Maya eats amazing amount of memory and my…
Hi I am a Student new to Maya and just have a couple questions I could not find answers for. I seemed to have lost my in view editor. It is checked in heads up display but does not pop up when I use a tool. I have also lost my little blue axis. I looked through the preferences and can not figure out what to change. They…
Nothing is baking properly anymore? Is there some User file being stored somewhere that's causes ones normals to take a fucking leap? Seriously. losing my shit.
Hey guys, well as it seems more and more of us are having to use Maya at work why don't we go ahead and post handy scripts and Plugins we have found. The tool that made Maya open up for me is called NEX. It's not a free plug in, but if you are making the Max to Maya Transition, it's a life saver. Find it here: NEX TOOL FOR…
Hello, mates! I'm new to this forum and kinda new to 3D, but I want to improve myself and make something completely beautiful someday. =) I've found a nice Riven's sword art across the internet and decided to make my own 3D version of it. Here is the process: 1) Upper part 3) Upper + mid parts I know that my topology sucks…
Max's SmoothingGroups double TurboSmooth technique equivalent for Maya? Being a Max user this is my main workflow for SubD only using support loops where needed for specific circumstances, it is 10x's faster than placing support loops on everything manually. I'm trying to speed up a Maya user but other than forcing them to…
yeah so i was wondering if there is a more effective aporoach to modelling a sub div model symmetrically in maya. maybe theres a mel script or something?. here's the current methods that i know of: duplicate special instance. it works well if youre just doing polygonal modeling and you can still work with it with some sub…