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Maya - Legacy Default and Legacy HQ Viewport SLOW / Viewport 2.0 Takes Ages to Load - HELP!

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Democaliber polycounter lvl 4
As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not overly complex. Unfortunately, I'm unable to share the scenes due to NDA.

Notable system specs are as follows (and are not upgradable at this time):
  • i7-4790 3.6 GHz
  • 32 GB RAM
  • 64 Bit Windows 7 SP 1
  • GTX 970
At the end of the day, I really feel like something is either terribly wrong with the scenes (we got them from clients and have to make edits to them), or something with the way my Maya was setup by my tech department is very wrong.

Any suggestions that anyone has for making Default/HQ usable or reducing the Viewport 2.0 processing times would be greatly appreciated! I've already tried most every optimization that I could find via Google, etc. (Vertex Caching, Clamping Texture Res, etc) Thanks!

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  • throttlekitty
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    throttlekitty ngon master
    Specs and tri count are fine... so how about textures? Is there heavy transparency here? The display prefs have an option for material loading, Parallel mode is multithreaded in case you missed that one. I've never encountered VP2.0 needing to process anything, so I'm having trouble picturing this. Does it give you a message, or is this just in comparison to loading the scene in a legacy viewport?

    I think I'd try saving out two new copies of a scene for testing, delete one half of it in each. If only one acts up heavily you can narrow things down from there. If they both have issues, I'd start looking into materials, animations or helper nodes.
  • beefaroni
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    beefaroni sublime tool
    What version of Maya are you on?
  • Democaliber
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    Democaliber polycounter lvl 4
    @throttlekitty Textures are a mix of 1K, 2K, and 4K. I wouldn't say there is any EXORBITANT amount of textures or anything. The VP2.0 loading is essentially, I open a scene (they're in one of the 2 legacy modes) and can only move around at about 5-10 FPS tops. I change mode to VP2.0, it processes (small message in the bottom left of the window appears "Viewport 2.0 processing..."). After making the change over to VP2.0, I can move around with no issues (70 FPS+). I'm not sure what it is specifically that 1: makes the legacy modes operate like crap or 2: makes VP2.0 take so long to process. On average most of the client files I'm working with have around 50 textures tops that are a mostly 1K maps with some 2K and 4K ones mixed in depending on the scene content.

    @beefaroni I'm on 2015, and due to the nature of the studio I work at (being government), I'm wholly unable to be on a different version until it's approved for purchase, purchased, and actually installed. (i.e. not for a long time).
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