As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not overly complex. Unfortunately, I'm unable to share the scenes due to NDA.
Notable system specs are as follows (and are not upgradable at this time):
- i7-4790 3.6 GHz
- 32 GB RAM
- 64 Bit Windows 7 SP 1
- GTX 970
At the end of the day, I really feel like something is either terribly wrong with the scenes (we got them from clients and have to make edits to them), or something with the way my Maya was setup by my tech department is very wrong.
Any suggestions that anyone has for making Default/HQ usable or reducing the Viewport 2.0 processing times would be greatly appreciated! I've already tried most every optimization that I could find via Google, etc. (Vertex Caching, Clamping Texture Res, etc) Thanks!
Replies
I think I'd try saving out two new copies of a scene for testing, delete one half of it in each. If only one acts up heavily you can narrow things down from there. If they both have issues, I'd start looking into materials, animations or helper nodes.
@beefaroni I'm on 2015, and due to the nature of the studio I work at (being government), I'm wholly unable to be on a different version until it's approved for purchase, purchased, and actually installed. (i.e. not for a long time).