Hello Jacob here, big fan of Last of Us and Naughty Dogs style. So i started making a Unreal Engine 4 scene based on the concept art made by John Sweeney. I'm two weeks in the project so starting this thread a bit late but some props are still left and then it´s vertex painting, lightning and all post process left, so tag…
Before I start working on another normal mapped, spec mapped something, I thought I'd share another little painted model. It's Claudia from the game Legend of Fae: http://www.endlessfluff.com/lof_info.html http://store.steampowered.com/app/109200 It's based on the title screen of the game, created by the talented Mishin:…
Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. model After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://www.youtube.com/watch?v=0mpgj-4IbjY I made sculpting in…
- Like many others I have become very enamored by Overwatch both aesthetically and the addicting game itself. My favorite character is Symmetra so I wanted to do some kind of fan art, I did not simply want to recreate her though. What I came up with was a male version of her (this is her original incarnation for those who…
I worked on the gun for a little bit today, I don't particularly do hard surface work so its been fun to do so far ( i am waiting for the moment the hard surface dread sets in.. Any.. Day.. Now..). I'm just trying to think through some of the shapes and details of the piece to make them more interesting, without breaking…
Guys, I want to create stylized envieronment assets for marketplaces. I have time. Unity, Fab and CG-Trader. Has anyone reached $2.000 a month? After how long?
I decided to practice my modelling by creating a fan art piece of McCree's Blackwatch skin from Overwatch. I've attached some images of the process. I woulld love some comments and feedback and ways I could improve my workflow, hope you like it! General workflow: 1. Blockout in Blender 2. High poly in Zbrush 3. Lowpoly…
Gobotic Studios present: Dawn Under Heaven, an independently produced Halo fan film. We began preproduction in late April of 2010, with principle photography slated for early 2011. With the imminent release of the latest and final Halo game from Bungie, now is the time for young creatives to enter the arena with a vision…
Hey. Im big fan of ancient Rome and in particular of the game Ryse Son of Rome. Even after 7 years game looks incredible! I admire people who made it. I choose concept from Karakter (thank you!), which they did for Crytek. In general, no changes, except for cut off parts (to get in the correct aspect ratio), which I will…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…