PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unreal Engine 4.x. Available on the Unreal Marketplace: http://www.unrealengine.com/marketplace/pbr-sport-balls-pack Description: The PBR Sport Balls Pack contains 24 customizable sport ball models with 2048x2048 high…
Hello there! First off I would like to thank anyone that has bothered to read this thread! Next I would like to introduce myself, I am Jordan Maziarka, the Team Lead, CEO, and Co-Founder of Ark Softworks LLC. We are a small development company that is just starting to break into the industry by using some concepts that we…
Everything was done using Gears of War/Bulletstorm Assets, refactored/new versions done by me. Also the basic lighting/effect were done by me and polished/tweaked/redone by colleagues from work. Museum SP Prologue (GoWJ): Thanks to Jerzy Rogalski and Waylon Brinck for tweaking the lighting and postprocess and to Jose…
Hi! I'm a 3d artist/coder looking for a project for the remainder of the year. Basically I'm starting a doctorate working on some cool research projects with a AAA games company soon (around winter) and need some intermediate work. I've worked as an artist (Lightwave, Zbrush and Maya) for many years and have 1+1/2 years as…
Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
so with the slow progress of my mod that I've mentioned here every once in a while, I'm finally finding time to do more to it (actually i'll have a skinned model coming up soon, omg!). Now I just need to find an engine to mod ...If you haven't heard me mention it or forgot, no worries, hopefully I'll get it going here soon…
Hi all, so i decided to do some props to improve my modeling and retopology skills and also to have more stuff for my portfolio and since i'm a big fan of the Final Fantasy franchise and the Windows Edition of FF XV is going to be released soon ( eheh can't wait ) i wanted to do a "tribute" to the game so i decided to do…
I'm currently spending some of my lunch breaks working on an accurate, high detail Tyrrell P34. Its nothing more than an exercise, and this thread is just for showing progress and getting feedback. I have most of the suspension figured out. I might have to invest time with a rig for it to make posing the car easier, but…
hey monster thanks that helped a lot !!! my code looks like this at the moment:rollout WalkcycleCreator "WalkcycleCreator" width:224 height:272( spinner TijdSpinner "Timespinner" pos:[10,30] type: #integer width:200 height:44 range: [12, 36, 12] slider TypeSlider "small - normal - cartoony" pos:[20,100] width:200…