I was wondering how they animated those videos from aphex twin: First minute of T69 Collapse https://www.youtube.com/watch?v=SqayDnQ2wmw Here around 03:00 https://www.youtube.com/watch?v=e_Ue_P7vcRE Any ideas? The fact that the 3D-Camera is moving around the objects with those animated textures let me wonder if it was all…
In games this is usually done with tiled textures.. but then also breaking the tiling with every possiible asset like tree, bushes, herbs, grass , barrels and boxes(!) and of course.. rocks :wink: ..also blending them with vertex colors as controlling mix factor.. ..or have a look here: Blender Guru: How to Tile a Texture…
Hello ! I'm planning to get on my very first environnement piece, in Unreal Engine 4. So I found my concept, but a the stage of the blockout, I'm wondering : what are terrain in video games made of ? I mean ... I doubt i'ts like a HUGE mesh with a 32k texture resolution on it, so how do I setup my terrain ? Are there a…
I'm looking to eventually start development on a UDK (Unreal Development Kit) game. I have a lot of hobby game development experience, but really no idea how to go about asking for help. If I could get a couple of answers as to how things generally work around here I would appreciate it greatly... 1. How much information…
I came across this which is very useful especially for texturing: https://forums.adobe.com/thread/2188616 Does anyone know how u activate the script in Photoshop? How do I save it to work in Photoshop? Wish this was a built in feature? Hoping Krita adds something like this as well.
Hey guys i recently started work on a source project and for my normals they need to be tangent space normal maps as ive never used them or know how to make them, how would i go about baking tangent maps/ making them? :thumbup:
I for my part have been refining the textures lately based on the earlier feedbacks, ill admit the progress has been slow because of the holidays. This is how its looking so far, I still have to work on some of Akshay's points though
hey guys... when your making a low poly render, and you want to use lighting, whats the best way to set it up? how do you position your backlights? how do you choose which lights should be more intense or less intense? which ones have shadowing enabled? im pretty new to rendering, ive got an idea of how i want the model to…
I am trying to implement parallax occlusion mapping on a game inside UE4, but that thing seems to have a pretty strong hit on performance, what makes me wonder, how games like Paragon have been using it? I already have so its steps are controlled bases on the camera distance, but I would appreciate if anyone have any tips…
Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours. So the most useful info I found is from Zbrush Summit 2016.…