Just wrapped up my graduation finals, first one online is my 2d (didnt spend as much time on this as my 3d, which should be online shortly) All hand drawn, (except for a couple animated BG's in 3d) cleaned, vectorized then coloured, assembled in Toonboom and after effects. Final drawing count came just under 1400 frames.…
I'm having a problem getting the translation in my animation to work properly. http://youtu.be/oPY-oDUd1kc I've already unchecked rotation only in the animset and re-compressed using the default settings of "Compress each track independently" but for some reason the translation is still getting messed up. Basically its…
Hey there! I'm the
managing director of the well established free Source mod, GoldenEye:
Source. It's a first
person shooter based on the hit game GoldenEye 007. We've been going
strong since our initial release in 2005, but have somewhat dropped
off the radar recently due to a few years of development hiatus. However, the…
Topic for concepts: Steampunk Animals - 10 water type - 10 forest type - 10 dino type - 10 desert type Please write info about price for this order, send portfolio to email below contact: topgameassets@gmail.com
I created Dummy objects to hold attributes which controls the reloading of a double barrel shotgun that i rigged. but somehow the movement coulldnt be keyed.i was wondering if there is something i forgot to do. does anyone no about animation with attribute holders.
Antimatter Games is looking for a talented, experienced 3D Animator to join our team for work on Rising Storm 2 and future projects. This is a permanent role, based in our Cornwall offices. We offer stability and excellent long-term prospects working in a beautiful part of the UK. For this role, we’re looking for an…
Usually games use a vertex shader for wind animations, with vertex color to control the weights for various animation effects. Some use a combination of skinning (bones) for larger motions of the trunk and large branches, combined with noise in a vertex shader for leaves. What engine are you trying to import the tree into?…
I wanted to ask if anyone knows of any free video tool that can be used to study reference footage for animation on a frame by frame basics and has the always on top feature like Irfanview or kuardo(great tool btw) which only works with images. I have vlc but it does frame by frame forward only. Thanks.
Hey. I was a little unclear if this was the correct forum to post my demo reel for review and such. Anyways, I'm a Freelance Animator focused on video games, and I want to get people's opinions on my reel. You can watch it on my website - www.mantinone.com Or just click the Vimeo link - https://vimeo.com/55625182 Thanks…
I have been practising 3D for a little bit now (I had a good amount of experience in 2D animation before it) but being self-taught I don't really have many sources of feedback. Hopefully this is the right place for me :) Here is an ordered list, oldest to newest: MP40 AR15 1911 Doom Double Barrel