I have been practising 3D for a little bit now (I had a good amount of experience in 2D animation before it) but being self-taught I don't really have many sources of feedback. Hopefully this is the right place for me
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MP40AR151911Doom Double Barrel
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Nice animations! the only thing that I see is that they are a little slow. The time it takes to reload is too much talking about gameplay but if you wanted to have that realism is perfect I think
And because they are a little slow they lack that force/punch/strength you see in the typical FPS game.
Awesome work
Here is an example from call of duty
To speed them up I would try scale the entire animation down first. If that doesn't look right look at parts of the animation that would make sense to be faster and scale those regions of keys. If you have lots of keys it can be a pain but can get some decent results if you tinker enough.
I'm currently using SFM's graph editor (for small tweaks) so I am sure I would be fine but I want to move on to maya/3dsmax, I heard Maya is used more by professionals for this kind of work but I'm not sure which one I should do?
I know Overwatch is a little more sylized than what you probably want but they have some nice reload animations
Thanks to the feedback I feel I have improved quite a bit but I still have a lot to go so I'd love to hear more!
Feedback appreciated as always!