Hello, My company is looking for a 3D Character Rigger and Animation artist to rig our models for use in our Unity3D game. You will be working off of 3D models that are already completed. There will be pieces of rigid armor, cloth, and weapons as well that we will need to be rigged. Some characters will also need to have…
Hi, can someone help me to get a Dota 2 hero model with a idle animation in browser? Using http://threejs.org/ I can do a "model viewer" using the workshop resources. But I don't know how to get a animation; Do I need to extract it in the game assets? I would like to archive something like this: www.dotahattery.com/ But I…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I'll just be generally posting animations that I've done for feedback and critic etc. * First one is a shot I'm developing on with someone, let me know what you think! * https://syncsketch.com/playground/120795ebdcea4e21bed4c819240f16a0#15309 * (The eyes and mouth/tongue didnt render :( since this was a production test it…
Hey all So I am relatively new to proper rigging and animation in general, so I was wondering if someone could help me out. I am using 3DS Max 2012 and I am trying to animate train wheels with the bars connecting three of them together. The wheels turn as usual, but the bars are connected a bit off set from the center. I…
Hi! I am looking for an artist that is familiar with working in this particular style. Hard to describe exactly, but like Dan Paladin's style. The primary task would be to create multi-layered background and stage art for a super smash bros style arena combat game. Animation skills in this style would be awesome as well.…
Hi guys, I am wondering what's the correct (or, the industry standard) workflow when modeling for animation. Especially for animation involves both low poly and high poly version, cloth and hair simulation. I usually model my character under 10K polys, and make Xgen hair in the same file. Then I create a new scene to rig…
Hey guys, I'm currently re-doing all the previous animations for the hunter character in the Duck Hunting game that ElysiumGX and I are working on. The model was created by Will (ElysiumGX). My animation skills are very rusty, so anyone with experience doing character animations i'd welcome to help Walk Cycle Test1…
Hi!I'm a game artist who works with both 2D and 3D for characters and environments.My work includes character animation, environments, and props modelling. I have experience using Unity, Godot, and GameMaker. Most of my environment work uses modular pieces for level design. Send me a DM in case you´re interested in my…
*(Requires Students that are still studying, or graduated after July 2016) Introduction & Background: Darkroom Interactive is an independent development team based in Dundee. We’re a small team, competing in the Tranzfuser 2018 accelerator competition, with the aspiration to gain further development support at the…