Hello guys, after import of animation from maya into unity I getting weird blending between frames. In maya its looks good and I understand that the reason of this problem is rotation of joint, when in one of frames his rotation is near 360 and in next he jumps to 0 or close to that. What to do with that? Can it be fixed…
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Hey there guys, I'm having a brain fart. Say I'm going to do a piston and it will be animated. How do I import that into SP? I did a simple test but the inner part receives a shadow, do I need to have the parts physically separated or am I missing something? Especially if the yellow part will be moving up and down. Thanks…
Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
Giant Sparrow is looking to fill two fulltime positions for their upcoming game: "What Remains of Edith Finch". [ame] https://www.youtube.com/watch?v=u8kfrX8I2zk[/ame] Please submit applications to jobs@giantsparrow.com Environment Artist We're looking for a candidate with a passion for artistic, experimental games. Your…
NetDevil is hiring Animators for a new unanounced title. From the ND website:: Essential Functions: Maintain look and feel as defined by the Studio Art Director. Animate both human and non-humanoid characters Animate mechanical objects Help define in-game character motion paths Help define character joint setup and rigs.…
Hey guys, been lurking here for quite a while but I've finally built up the courage to post some work here. I'm a second year student at the University of Hertfordshire, currently sorting out my reel to apply for internships before production properly starts on a small animated short we have to create for our second…
Hi, I have a movable emmiter using matinee and it moves correctly but the point of the moveable emmiter is to spawn a spell which should move with my firstperson hand that casts it. But my problem here is that the particle doesnt move, it just spawns and stays at the spot it spawned in. Im using a flipbook for my particle…
ARB Studios Paid Contract Work - Background Animations We are looking for a competent animator to take over on a task of animating 2D stages that are built in a 3D environment. A good example of this would be the old street fighter backgrounds or backgrounds in other side scrolling fighters. For an exact example of this…