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Exported animations blending problems

Sedrion
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Sedrion null
Hello guys, after import of animation from maya into unity I getting weird blending between frames. In maya its looks good and I understand that the reason of this problem is rotation of joint, when in one of frames his rotation is near 360 and in next he jumps to 0 or close to that. What to do with that? Can it be fixed in rig or with other export setting? Euler filter doesn't help


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