Hello guys, after import of animation from maya into unity I getting weird blending between frames. In maya its looks good and I understand that the reason of this problem is rotation of joint, when in one of frames his rotation is near 360 and in next he jumps to 0 or close to that. What to do with that? Can it be fixed in rig or with other export setting? Euler filter doesn't help
![Image: https://us.v-cdn.net/5021068/uploads/editor/rl/3ufkziguxw8m.gif](https://us.v-cdn.net/5021068/uploads/editor/rl/3ufkziguxw8m.gif)
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