Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
I'm working in XNA, and I need an animator who has a copy of 3DS Max 2011 or earlier. KW XPort is the only exporter I have found that respects all of XNA's standards when it comes to animation. I'm working on this on my own, and as such I can't pay studio rates, but we will discuss and try to make it fair. I need a model…
Hello all! I wanted to reach out and offer my services for your animation needs. My current contract with Starstable is soon wrapping up and I'll be available for more contract work this autumn. I specialise in keyframe animation with a focus on cut-scene work. All your rigging needs is something you can safely delegate to…
Hello people, I am a tutor at Media Design School and we are looking for an animation tutor. I am just putting the ad copy down below, but if you have any questions about the job, just PM me. We need a professional Games Animator with proven skills at the cutting edge of industry to engage, teach and inspire students at…
Yeah, boned quads work fine; Mika Mobile uses that approach for their iPhone games. A lot of 2D animation packages have skeletal animation as well, some with support for IK and whatnot. Flash and Anime Studio are just two of the numerous packages I've seen that have skeletal animation support built in.
Wayforward is seeking an experienced 3D character animator for a action/platforming game on the XBox360 and PS3. Applicants should have a thorough understanding of the fundamental principles of classic animation, and extensive experience in animating characters for games. This is a per-project position, but for artists…
Hi folks. it's me again. I'm making an animation in Maya that needs to be synced up with a sound file i have. i'm making the animation for a game engine that plays the animations back at 30 fps. when i set maya to 30 fps however, it speeds up my sound file, so that everyone's talkin awl high-pitched like. s'no good, yuh…
Hi guys i am polishing some animations that i did on the animation mentor´s course. I got used to this animation and cant see thing to correct/polish if someone could help with critiques i will be very glad http://youtu.be/vko0kP29qss thanks ---- edited final versions [ame="…
Hello everybody ! My name is Adam. Im an beginner animator. My journey with animation i've started 4 months ago. Currently im working in Maya. This is my first animation reel. I would be grateful for honest criticism :) https://www.youtube.com/watch?v=yjAAcRuTB7A&feature=youtu.be P.S. I'm not looking for any job right now,…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…