The workflow for this is going to be difficult without a live sim. I have seen a pipeline where sims were done offline, then converted to bone animation. Custom tools, and a lot of hand tweaking by a tech artist. You could also look at spring controllers, secondary animation.
Looking for enthusiastic senior mentors in the following subjects, please have a good microphone and stable connection. I am available during the week after 1pm EST and flexible during the weekends. -Maya/ Ue4 animator -Ue4 blueprinting message with rate and availability
Hi guys, I looking for a senior rigging artist to do 5 characters for a short animation. Send me your portfolio and your rate. Charaters requires facial expression, IK/FK switch and clothes folds blend shapes. Thank you
After Effects or Flash. Unfortunately there isn't an open source solution, as Inkscape doesnt have an animation engine (but it should). I guess you could just animate textured planes in Blender though...
Hi everyone, I've never posted here before but I'm at my wits end and hoping I get some good advice. Apologies if this is in the wrong section, I wasn't sure. So basically I've recently decided to learn Zbrush, whereas I would have always worked in maya before. I plan to use a maya - zbrush - maya workflow, in that I…
Hello there! I use 3ds max. I use shader FX. Looking for help and experience to be able to capture the 3dsmax viewport while playing an animation. Im looking for software suggestions surrounding this. Capture in high resolution a must. Fraps seems hard to start capture when not in a game, also very low resolution captures.…
Our team is looking for artists to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team of 10 members: three programmers, three artists, a…
Greetings polycounters! This is my first post on the site as well as my first foray into 3D. Here's my concept for an animated short I want to put together. The short follows the mailer daemon as he has to return badly addressed mail. This is my first sculpt in zBrush and I'm quite pleased. I used dynamesh after importing…
https://www.youtube.com/watch?v=DxqJwZ3_eyI Who are we? Ironbelly Studios is a technical and creative service provider based in Montreal, QC, catering to small, medium and large game studios around the world. Our rapid growth over the last several years is attributed to our ability to deliver high quality work and…