Hello there!
I use 3ds max. I use shader FX.
Looking for help and experience to be able to capture the 3dsmax viewport while playing an animation.
Im looking for software suggestions surrounding this. Capture in high resolution a must. Fraps seems hard to start capture when not in a game, also very low resolution captures.
My plan is to maximize the viewport fullscreen to avoid trimming in editing, and to maintain a constant aspect (the aspect of my monitor).
There are issues if a game engine would be used, a machinima style animatic has been ruled out.
Replies
I just verified that it works with ShaderFX shaders.
There seems to be some sort of image size cap however in the preview. Ive been able to push the cap up and down by changing the render window aspect max size but its not entirely intuitive.
Does anyone know the restrictions surrounding this image size cap in 3dsmax Make Preview?
An easy fix I found is to go into Expert mode before doing the preview (CTRL-X).
Is there any other trick to push this up even more? Modern graphics cards are able to handle much more than the average viewport size on a 1680x1050 monitor.