I'm receiving a 1 warning when exporting a model as an OBJ. "1 texture-coords out of range in mesh" I don't know if this has a direct effect on my normal map baking since it was getting the top portion cut off when rendering it out. Everything i packed within the area and hasn't been moved. No special material is put on…
Hi guys, first time posting my stuff up here but here's a model of the lovely Cammy I recently finished. Its 20k tries (went a little overboard, probably could get it down if i went back over it :/ ) and 1 2048 diffuse, spec foc/int, and normal map and rendered in Marmoset. Any way heres a few renders and a turn around…
Hey guys, I was making this Volvo Sugge TP21. The main model is almost complete, just few small pieces yet to be made. Reference: http://upload.wikimedia.org/wikipedia/commons/3/3d/Volvo_Sugge_TP21.jpg My Mode: I wanna make the texture simillar to this one http://img62.imageshack.us/img62/1269/tjqd.jpg I tried changing…
Hello there polycount users! I've created a heavy demon boss creature for publish Unity Asset Store. [sketchfab]487a189baa084651bee05c8888cff7e8[/sketchfab] Heavy Boss by serribaba on Sketchfab Check 3D Animation Demo Model is rigged and animated. Animations -Idle -Attack1 -Attack2 -Death -GetDamage1 -GetDamage2 -Run…
Hello folk Currently i am working on a 3d asset i am overall done with the diffuse map but stick with specular and gloss map i don't know how to create specular map in substance designer i know how to make it in photoshop but i dont want to use photoshop if anybody knows how to make specular maps that would be great. I am…
Hi guys, in the very near future I have the opportunity to contribute to a small mobile game for the iPod, realized with unity and I would really be very grateful, if you guys can help me out with some answers ;) - What triangle count can the iPad (1+2) handle on screen / total loaded? - what texture resolutions can the…
Hey Guys, I'm a little late. I picked sion, and decided to turn him into a pirate. Sion the Iron Beard. Here are some sketches. looking to develope more this week. He will have a zombie type seagul on his shoulder and an anchor bladed weapon. I wont be doing any high res sculpt. just model and old fashion diffuse. I see…
I can isoline wireframe render with TurboSmooth by just toggling Isoline Display on the modifier along with a composite material. The first material would just be a standard black diffuse with the Wire attribute checked. And done deal. But it does not work the same way with OpenSubdiv... it always renders the non-isoline…
working on model(2500polys)noticed in material editor under my diffuse texture that there is a colour option that you van raise to 100% (seems to increase brightness)default is 0(seems to make it darker as if lots of shadows are on model) can also check and a colour appears of which you can change.I have no lights only…
I am working on this water tower for my portfolio project. How do you deal with plane repetitive wood planks texture? To end this small project i am going o make normal map. All textures are made by myself. I want to learn to create an illusion of depth using only diffuse. Am I making it right? If it would be a freelance…