I'm receiving a 1 warning when exporting a model as an OBJ.
"1 texture-coords out of range in mesh"
I don't know if this has a direct effect on my normal map baking since it was getting the top portion cut off when rendering it out. Everything i packed within the area and hasn't been moved. No special material is put on the obj just a basic material from Max with a diffuse color change. Has anyone else come across this before?
Replies
Show us a screenshot of your UVs in Max.