Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
Are you ready to push the boundaries of animation? Ready to test out new techniques in facial animation? A Premier 3D Production Studio in Santa Monica is seeking a high profile Senior Animator to join their team to work on a high profile game. This position is a 6 month contract with good possibility of extension. You…
Hi everyone, I am very new in maya animation and can't figure out what to do in this case. My pelvis bone has some rotation( y-90 z-180 for proper export to the game engine) but obviously this is causing pelvis wobbling between key poses instead of expected result. Is there an easy way to get around this problem?
Is there a way to swap between cameras in the animation editor? I could do an exposure fade and a 1 frame jump to a new position or render multiple camera passes and edit together in post, but it'd be much easier for me to have a handful of cameras to swap between them with keyframing. Is this something I can do now and am…
I'm trying to create an animation that starts and ends slow but the center is going pretty quickly. I have a white bar that will be an emissive, and acting as a beam of energy going through a static mesh I have set up. It'll travel from one end to the other starting slow, picking up speed quickly, then slowing back down…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Project: [Untitled Disney Project] (For the sake of NDA, I cannot say what IP this is for.) Role(s) Required: 3d Modeler and Animator, Level Designers. (3d Assets dept.) Project Length: 6 months – 1 year, depending on speed of completion Project Purpose: This is a vertical slice demo showcasing gameplay mechanics to win…
Clog The Cog Studios is a small indie development group focused on the unity platform. Our development is very laid back and friendly, but don't get it wrong, we get work done. What I've come here today for is to recruit a character artist, meaning modeler primarily, but texture art and animation are a major plus. What we…
Hello, I'm using Maya and so far I've figured out a way to model symmetrically, I'm sort of learning how to rig symmetrically but I just need to learn how to animate symmetrically. I want to make my character do all of his actions with both the left and right sides identically. The mesh might be slightly different on each…