Pixar releases OpenSubdiv :) http://graphics.pixar.com/opensubdiv "Maya and Pixars Presto animation system can take 100ms to subdivide a character of 30,000 polygons to the second level of subdivision (500,000 polygons). By doing the same thing in 3ms OpenSubdiv allows the user to see the smooth, accurate limit surface at…
I'm looking to sell my Zbrush license for PC for $500. It is a full version with lifetime upgrades. The exchange is fully legit and Pixologic plays the middleman in the transfer. If interested, please contact me at: bboyd829@gmail.com Thanks, Brendan
Hi, my name's Sebastien Charron, so everybody there can call me Lil'Chu. I'm the founder of a little multimedia company named; "Brainless Corp". Description of "Brainless Corp" The "Brainless Corp" was create 11 years ago. His first role was a Music Studio, where I create most of my Song since. "Brainless Corp" was a full…
I cant seems to grasp this POV in zbrush. Could someone tell me, how much should i set up POV settings, when sculpting realistic characters and portraits? Also i read the in Zbrush camera settings are kinda weird, so how do i check up in Maya, if my sculpt is correctly sculpted? What Maya POV settings should i make? I read…
Hi everyone I have a very anoying problem, I have my custom game, my custom pawn. When I right click within the editor and choose Play from Here, then It works perfectly and I got my character displayed on screen. But when I launch the game with the editor window ( like launching the game really ) my pawn is not visible,…
Hello, all! Fairly new to this sort of thing and absolutely gobsmacked at the quality of the content I see in this forum. Its rather intimidating, I must confess; I've been meaning to make this post for a couple days now, but keep stopping due to fear of looking completely out of place. Anyway, I've got a couple of…
Hey, I am making a model and its my first one. I think i overdid it a bit with details and came to 500k polys. And because i am not sure how it should be the right way. And it looked difficult to do so. I made the whole model to be out of one mesh. No floating geo or anything like that. But, i want to use the model in…
Hey, thats my first post here in Polycount! Im really amazed with all low-poly models posted here! This character supposed to be 500 tri maximum, with a 256x256 texture, in any map. i need some help, becouse i never used normal map in such small texture! Normal map works in a 256x256? I apreciate any C&C! Thanks!
Given that Mari stores temporary files on the hard drive, does having something awesome like a 500gb SSD improve Mari's performance? I'm really interested in finding out! Thanks.
Figured it was about time I got on the CS:GO workshop, seeing as how I started my path as a 3d artist doing custom content for CS 1.6 and CS:S. I bashed out this quick techy/industrial look for the sawed-off shotgun last night, pretty happy with the general look. Intend on doing more in the same style, refining it more…