Home Technical Talk

The right geo for good normal map.

Armitage19
polycounter lvl 4
Offline / Send Message
Armitage19 polycounter lvl 4
Hey,

I am making a model and its my first one.
I think i overdid it a bit with details and came to 500k polys.
And because i am not sure how it should be the right way. And it looked difficult to do so.
I made the whole model to be out of one mesh. No floating geo or anything like that.
But, i want to use the model in Unreal 4 and maybe if that is possible, maybe someones like the model for something else.

I am almost finished with the design but i noticed... If i got a 500k poly model.. How to unwrap this? That would be a pain...

So, i started to take things a bit apart..
I made some parts like this.
I extruded a part and this cylinder goes into another cylinder.
If i would attach both meshes, there wouldnt be any overlapping faces or something like that. They are seperated like this but its hidden.

ktficgtu.jpg


And then i have screws, a lot of them, i made them like this.
So they are modeled into the main mesh.

ktu4hp3o.jpg

But, i wonder if i get problems when baking the normal map.
Never made one so i have no idea if it works or not.
What you think?


Thanks!


http://fs1.directupload.net/images/150810/ktu4hp3o.jpg

Replies

Sign In or Register to comment.