I cant seems to grasp this POV in zbrush.
Could someone tell me, how much should i set up POV settings, when sculpting realistic characters and portraits?
Also i read the in Zbrush camera settings are kinda weird, so how do i check up in Maya, if my sculpt is correctly sculpted?
What Maya POV settings should i make? I read 50mm is ideal or not?
Replies
I usually use 28 degree field of view. But if I decide I may render with a larger FOV, I may go up to 45. It won't cause issues with your sculpting. The difference is negligible.
Just make sure you aren't sculpting with perspective disabled. You can use orthographic views to check proportions, but I wouldn't recommend sculpting in them.
It is easy to break symmetry in zbrush when using the transpose gizmo. For this reason, I customize the UI and put the symmetry button front and center on the top bar, so I can always see when I got it on or off.
Surprisingly compare 3d printed version with model in zbrush on monitor i found the most similarity ~90 degree field of view.