Figured it was about time I got on the CS:GO workshop, seeing as how I started my path as a 3d artist doing custom content for CS 1.6 and CS:S.
I bashed out this quick techy/industrial look for the sawed-off shotgun last night, pretty happy with the general look. Intend on doing more in the same style, refining it more with each pass. The only thing I wish I'd done is accommodated the text overlayed from the ambient occlusion better as it's not sitting too well ATM. Oh well, next time :v