Yeah after some thinking I have decided to put engine on back. I think if it were in front, the front would be to heavy. I'm starting the engine now and hopefully I will be able to put some pics up as soon as possible. The engine I have in mind is very complex and it will be one of the hardest modeling challenges I have…
It varies from engine to engine. Take for example, two engines that have 1 thing in common. CryEngine and Source Engine can eat polygons for breakfast. But Texture/Material usage will eat up your ram. So models can be done away in murder with, but the way you utilize textures. Will severely cause performance problems. In…
It'll generally be obvious to the trained eye that it's in engine. These days there's no real excuse not to put it in an engine or real time viewer, with free access to the latest tech (UE4, Unity) or the ability time view real time assets at high real-time quality in Substance or Marmoset, etc. Putting things in engine is…
I don't think this is really fair - they had the better product and they established it years before CryTek even got into the engine licensing business. The Unreal Engine was quite successful, Unreal Engine 2 had many licensees (and many high profile releases) and supported consoles, and when it came to it Unreal Engine 3…
I do the lighting and the rest in 2 day so dont expect too much. modeling and texturing done by my friend dariush hafez. Engine: Quest3D Render Engine for bake: Turtle http://www.ali-rahimi.net/blog/geshm/geshm.exe
Dovetail Games is seeking to recruit a Graduate Software Engineer for our Studio based in Surrey. Please vist http://www.dovetailgames.com for more information on how to apply! Please note: We are no longer taking applications for this role.
Current Progress: Original Post: I recently discovered this captivating concept by Taehoon Kang. Beautiful scene. I instantly wanted to create it in Unreal Engine. My goal for this project is to improve my scene creation workflow.
Just out of curiosity. Has anyone here used IK animation in the source engine? I'm starting a mod which is going to rely heavily on object interaction within the engine and was wondering how people have fared with it before?
I made this Extinguisher for a personal environment in Unreal engine 4. Polys: 956 Tris: 1850 Modeled in 3dsMax and texture in substance painter 2.1.0 Render in Unreal engine 4. https://www.artstation.com/artwork/aO2a8 I hope you like it :)
We have all the models finished. Need help with animations and getting the models ready. To read about the engine click below: http://icculus.org/twilight/darkplaces/ To see our project click below: http://www.water-wars.net/ww.php