Hi, so I've been playing with Substance Designer and making some textures I'd look to use in Unreal Engine. The problem is I don't really know how to import the textures I've created in Substance unto Unreal for use. How would I go about doing that?
Hi, I'm doing some simple prop, inspired by mass effect 2 world. This engine isn't from airplane crash, just spend many years on junkyard. Already I have high-poly model made by 3ds max and zbrush. Dents aren't exactly how I want, cuz my skill in Zbrush isn't enough. :) This same with different shader:…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
Hi there. So i had some issues with vertex normals in CE3 so i wen't on CryDev and asked. Only answer i got was that i'm not supposed to edit vertex normals in a PBR engine because it messes with the fresnel. I'm mainly talking about using it with vegetation. Does anyone have anything to add on this subject? Is it true?
Does anyone have any opinions about which fps engine seamlessly integrates into a maya pipeline and workflow? I'm looking to make a city type level with buildings you can enter.
Hello! Here is my latest work that I've made :) Took the oportunity to try out the volymetric fog in Unreal Engine 4.16 and it works really niceley ;) Hope you like it! More images from the project on Artstation: https://www.artstation.com/artwork/JRnya
Ok... I guess a better question would be, does postal 2 use the original unreal engine, or the second unreal engine which was used for UT2003, and UT2004.
Hi folks. Some of you might remember this thread "Off The Coast" in Cryengine which stopped abruptly. I had to take some time off from development. Now decided to bring it back but in Unreal Engine 4, also learning the basics of UE4. There will be very slow updates since I am working on this during lunch break. Also give…
Hi Guys! My latest product 'Stylized Birch Forest' has been released on unreal engine's marketplace! There is a downloadable demo link on the store page! Check it out! https://www.unrealengine.com/marketplace/en-US/product/stylized-birch-forest https://youtu.be/7TayReqs6V0
Hey guys. I'm looking for some input for my Artstation challenge character. My detailed documentation is on the Artstation Blog but tldr: Space Engineer working on space solar panels in space. If you got any ideas on anything drop it here or on Artstation. I'd really appreciate it. But here are my current iterations: