Hi, I'm doing some simple prop, inspired by mass effect 2 world.
This engine isn't from airplane crash, just spend many years on junkyard.
Already I have high-poly model made by 3ds max and zbrush.
Dents aren't exactly how I want, cuz my skill in Zbrush isn't enough.
This same with different shader:
www.cg3d.pl/a/engine1.jpgwww.cg3d.pl/a/engine3.jpg
Replies
Not too sure about the turbine blades though.. I'm no expert, but I'm not too sure that they would be able to bend like that, or what kind of forces would cause them to bend like that either. I agree with the dents, not perfect atm - some of them look a bit large or over exaggerated.
Still a nice piece, and with some small touch-ups it could great.
you even say that dents arent what you wanted, Zbrush isnt the best tool for hard surface modeling i think you should start over in maya/max
you even say that dents arent what you wanted, Zbrush isnt the best tool for hard surface modeling i think you should start over in maya/max
He did make it in max, he's just doing the dents in ZBrush.
On topic: The fan parts look very much like paper how they are right now. They are fairly resilient, being made to suffer a lot of stress, they probably wouldn't bend in such a way.
Flava-Fly, I'm also not sure about these "beads on a piece of string".
But I like "oomph" if it is, what I mean. This makes metallic look for this surface.. also it looks like like a tin.
Yes, I made clear engine in 3ds max and dents in... Mudbox... I tried Zbrush but I don't like interface. Mudbox is more friendly for me.
About fan, this was my reference:
http://upload.wikimedia.org/wikipedia/commons/a/a2/Crash_Turkish_Airlines_TK_1951_plane_engine.jpg
But this engine is after airplane crash.
Jet engine cases are way thinner than one would believe (WAY THINNER)