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Editing vertex normals in PBR engine?

loggie24
polycounter lvl 3
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loggie24 polycounter lvl 3
Hi there. So i had some issues with vertex normals in CE3 so i wen't on CryDev and asked. Only answer i got was that i'm not supposed to edit vertex normals in a PBR engine because it messes with the fresnel.

I'm mainly talking about using it with vegetation.

Does anyone have anything to add on this subject? Is it true?

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