Hi Guys! My latest product 'Stylized Birch Forest' has been released on unreal engine's marketplace! There is a downloadable demo link on the store page! Check it out! https://www.unrealengine.com/marketplace/en-US/product/stylized-birch-forest https://youtu.be/7TayReqs6V0
Hey guys! We would like to showcase our latest environment, that we made for unreal marketplace. This one was so much fun to do and a bit challenging too, due to the fact, that most of it is modular and needed to be put together... Got the inspiration by playing way too much CS GO, while in quarantine lol So here it is!…
Been working on a sci-fi prison cell for a final project at school (first time working with Unreal). I started the project with the idea of forcing myself to design each of the objects in the scene. I figured it would help me with understanding how functionality must work in tandem with art. Many of the meshes I have…
I have a client requesting UI fx like sparkles, button hiccups, etc. stuff we'v done in Unity but need to quickly adapt to doing the same in Unreal. Anyone here experience with that workflow and can point me in the right direction on either tuts or consulting?
Be aware This is not a NOAA product nor sponsored by NOAA.. My older brother works for the City of Anchorage waste water utility, he has joined the outreach and education task force with NOAA on the Beluga Whale recovery. I was asked to make a video of a whale doing some stuff. Well I went a little farther and created a…
Hi there, I'm using Quixel DDO to create a door. The handle is Brass. It saves the goldy/yellow color in the specular map. And looks great in the 3DO. I import eveything into Unreal, create a material and assign the textures into the right slots. The brass handle comes out black instead of the gold looking color it should…
_Shimmer, check the unreal technology pages (unless you already have) for general info on asset specs. http://www.unrealtechnology.com/flash/technology/ue30.shtml I've always liked unrealEd, and can't wait to get me mitts on this one...
I'm trying to get this plug-in to work but every time i got to save a mesh, it gives me a warning saying "No valid skin triangles digested (mesh may lack proper mapping or valid linkup)". What do i need to do to get my meshes into unreal????
Unreal Scene View: Wireframe: Material: Im trying to stag decals. But as you see sometimes the vent is shown, sometimes not and sometimes a bit. I want to stag 3 decals the plate, the circle and the vent. But as you see in the middle the vent is not shown. Could someone please help me?
Working on student game, using Maya's vertex color painting to make assets quickly. Models look fine fine in Maya but become blurry or else weirdly triangulated in Unreal. Anyone have experience with this?