Thanks Asher for the feedback :) I removed the skill levels in the cv. It just felt more "wrong" than anything in the end as we all discussed :p I was thinking the same with the portfolio link, I just thought also that it could feel "inconsistent" in structure if I did that, but it could be better though. Will try and see…
My best wishes for her and her family. BTW, for me, it's incredible to see this kind of things happening, because they would not need to ask for funds in my country (sanity it's free), and we have insurances aswell.
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
I've been working on this one for alittle bit now i decided to try a few different things and put it together. The whole big break down is on the artstation link below. Let me know what you think. https://www.artstation.com/artwork/g0DwaG
TeeJay, Skylanders is great fun. i play with my son and it really is fun. I've also played solo. It is a really cool mechanic and the games fun in general.
Hi Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on. Here are some examples…
Hi everyone I recently started a project, treasury courtyard fan art from uncharted 4. My main goal is to level up my modeling skills, learn how to create vegetation, tile textures in substance designer, unreal master material and lightning. Hope i can finish it =) I plan to add new progress on the environment every two…