I'm working on some objects that are low poly, like weapons and clothing around 250tris. Is there a way to add decals without using vertices? Do vertices even matter? I'm imagining it being like vertex painting. If I made a game in Unity where the user can put stamps on their clothes or weapons, how could that be done? Any…
Shorten Curves: In the Zbrush online manual I read that you can extend and shorten curves. I know how to extend curves but I haven't found a way to shorten drawn curves. This seams like an import feature to have. Subtractive Meshes have inverted vertices when drawin out in Dynamesh. This makes it difficult to see how the…
I'm modeling a rather simple but "straight" shape but i ran into a tiny issue where if i wanted to make a face planar at an odd angle it becomes a bit wobbly since all the vertices move in random directions to flatten it out. How do i prevent the selected vertices from moving, and making sure the remaining vertex is…
yes sorry, i forgot to mention it. 3ds max 2010. regarding your answer: i have tried to use the "connect" tool for obvious reasons (i wanna connect, what better than using a tool called "connect"). however, it does not seem to work. i have tried selecting only 2 verticles and connecting them, but it doesn't work. i also…
Hello, When exporting from Zrush (Decimation master) I get the following two problems: (top image) I get the following cluster of vertices (These can be fixed in Zbrush when caught before decimating/merged together in Maya) (Bottom image) The most annoying one. These vertices are not connected, can't be connected by Merge…
If I have a half sphere object(or something bent) and I want to make that flat how do I do that simple? For example if I want all the vertices to be at x = 0 without selecting them one by one and change the x position manually. Is that possible? If I select them all and choose x = 0 it will position all the selected…
I don't have that object selected, but the vertices are still being displauyed which is slightly annoying. I've tried restarting Max, and resetting xform. I've also tried duplicating the object and the same thing happens to the duplicate of the object. Is there anything I can do for this without having to remake this mesh?…
Hi everyone! I started working on a simple shyguy character today, and I started with the mask. I placed the holes for his eyes and his mouth and then started to make the rest of his mask going from there. I also made an half-sphere that has the desired shape for his mask as a guide, but now I find myself moving all the…
How do you set the pivot point for an object to be one of its vertices? I've been looking for an answer for this for an hour now and I can't find a thing. I know I need to use the custom pivot editing tool but I can only move the pivot in relation to the grid; I can't force the object's pivot point to be set from one of…
Hey everyone, I was hoping someone could help me with a weird issue I'm having. I'm finishing up a joint based facial rig and I'm ready to start creating corrective blendshapes. The issue I'm having is that when I duplicate the skinned geometry (delete history and unlock all channels) and apply a cluster deformer to it,…