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[3ds max] locking and/or constraining vertices for make planar tool

Ooms_dvc
polycounter lvl 2
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Ooms_dvc polycounter lvl 2
I'm modeling a rather simple but "straight" shape but i ran into a tiny issue where if i wanted to make a face planar at an odd angle it becomes a bit wobbly since all the vertices move in random directions to flatten it out.


How do i prevent the selected vertices from moving, and making sure the remaining vertex is constrained to Y when using the make planar feature?

Thanks in advance for any advice.

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