Hey guys. I'm trying to sculpt a cave environment for an animation. I have watched a number of great tutorials out there but I am still stuck on some beginning stages in Zbrush. I want to create a 'shell'. There seems to be a number of ways to do this but each one has its own problem. I'm going to do it this way as its the…
I hate asking on the general boards, but I'm getting desperate for ZBrush. Amazingly, eBay doesn't have any listings for it. The cheapest I've seen it online was $630, but I'm saving for some transportation at the moment and trying to cut as many corners as I can. I'm still in college, so an Academic license is always an…
Hi All, Im looking for a way to align the internal edges of multiple UV shells, so all edges of all shells match in the x axis for example. The image will illustrate what i mean by that. Distorting the UVS in the process isnt important at this point. All Shells have an identical number of vertical cuts (edges) so, there…
Hello, guys. Are there anyone who know well license tips and tricks and rules. Could someone explain that clean? I made SpiderMan sculpt and I want to sell it on turbosquid, should i have disney license? I made SpiderMan sculpt and I want to print it in 3d and sell the items, should I have disney license?I made SpiderMan…
^^^ all that, plus, the more shells you have, the blurrier your textures will be. You need empty space between shells for "padding" which helps avoid color bleed. The more shells there are, the more pixels have to be used by padding, and the less pixels will be available inside the shells. More about that here…
Say I have already calculated the TD of my uv shell, ie. I know its exact size and I know where I should be placing it, are there any tricks on how to position it precisely where I want it? For example, can I pick the top-left vertex as origin, and tell Blender to move the shell to a position where this origin will be 16px…
I’m having an issue where at a certain distance, the seams from my texture appear on my character. I have an 8 pixel padding around my UV shells. I stumbled upon an artist’s workflow breakdown a while ago that showed a script (I think in Photoshop) that would blend colors between UV shell to UV shell to relieve this…
I am pretty sure there are no "rules" about prices, its whatever you want to set your prices at. Artstation is a really global marketplace so you have people from around the globe selling their work at different price levels. In general I do feel people tend to underprice their assets, especially tutorials and stuff like…
Hello I have short question about UV shells. I've been re-thinking some uv workflows. I've layout my uv's which have been normalized. But for some Uv's shells I really need more textel density otherwise my resolution is going to be too low. Is this problem and should I do this? Just wondering :-) thanks all.